It also reminds me--frequently--that stopping is always the thing you simply *don't do*. Evne if it starts looking stupid. Even if you suddenly think, God, this is *ridiculous*. Momentum carries it a lot better than I remember it doing, but it's been a really long time since I worked something lengthwise--I think Exclusion put me in the right spot to remember how to do it, reminded me I loved a slower build, a slow development, that this is where I've always loved to be.
It's all new again--thinking through various plotlines, setting up things in teh beginning I need to slowly resolve toward the ending, points of reference I didnt' know why I was creating in the first place but knew I'd need later. Leaving tiny openings I'll exploit when I needed them. It's weird, like getting on a bicycle again after too long away--it's clumsy and I'm less subtle and more with the hammer to the head, I'm paring down things that need more length and skipping things that probably need a better explanation, and having to relearn how to pace, but--it's *fun*. It reminds me why I like plot and why I like to play with it, and it reminds me I've missed this even if I didn't know I did. IT reminds me, weirdly, of when I was in Trek and working on Seven Days, and I was like, *high* during most of it, working it between classes and tracing out differnet possibilities on a paper copy I'd take to class with me.
In other words, I'm in a good mood. Happy.